﻿*~=THE HERO OF DREAMS MANUAL=~*


By MBWCHAMPION (AKA "Shoelace")
Manual Revised and Expanded by Eurysilas


*~STORY~*


On a small island just outside of Hyrule lived a boy named Link. As he grew up, he knew he was destined to become the new hero of Hyrule. The Robins, who were neighbors of Link, told him that the bloodline of hero’s past ran through him. He knew that on any given day his adventure could begin.

One day Link was drawing a picture of a sword on the mountainside of the island. He looked down at his shield that he always kept with him, and thought how cool it would be to finally use it with a sword of his own. Just then his good friend Patty walked over to him. She looked a little sad, as she told him that she was going to leave the island soon in search of the legendary Shooting Star Map. In that moment, they both looked at the shoreline and noticed that the water was acting very violent. But they brushed it off. As Link finished the drawing, he signed his name on the bottom of the sword. Patty was still talking about that legend; however, Link couldn’t keep his eyes off the coastline, which was getting worse by the second.

Little did they know, the Dark Army had just docked south of the city of Fulton. Their Commander, a giant of a man, stepped out onto the dock while discussing the plan with this staff, “Continue searching for the remaining Triforce pieces. We'll capture Fulton and await you there!”. As the Commander looked at the path to Fulton, he whispered to himself, “And now it begins,”.

*~HOW TO PLAY~*

To be shown how to download and play the game:  http://www.youtube.com/watch?v=9P1XYS2yTWQ

Alternately, for those without Flash:

1. Double-click on "zelda-w.exe" (If you have Windows Vista/7, you need to right click the program and press Run as Admin).
2. Press "Enter" to pass the logomark.
3. Press "Enter" to pass the Zelda title screen.
4. Register your name (by going down to "register your name", pressing enter, typing in your name, and pressing enter once more) and press enter.
5. press "A" (Alt).
6. Press "A" (Alt) again.
7. Browse to the location of the quest file you wish to play, then press "OK".
8. Press "OK".
9. Press "Enter" to play.

For answers to any questions not covered here, please visit:
http://www.armageddongames.net/
http://www.purezc.com/


*~ITEMS~*


	Big Key- The big key can open the door to the boss's lair, and big treasure chests, too!

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	Blue Magic Candle–  This magic candle can produce fire on command, though it can only be used once per screen.

	Upgrade: Red Magic Candle
	Effect: Unlimited fire production.

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	Bomb–  If you need to blow away a wall with a crack, this the item to use. Be careful not to be around when these things blow!  

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	Bow and Arrows–  The item that the heroes are known for. You can shoot the arrows at objects in the distance.  However, it does cost one Rupee per arrow.

	Upgrade: Silver Arrows          Upgrade: Composit Bow
	Effect: Increased arrow damage. Effect: Increased arrow speed.

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	Caveman Stepladder–  Who said cavemen weren’t smart?  They made the stepladder, to cross over short gaps.  They're geniuses.

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	Compass- This reliable device reacts to the power of the Triforce, allowing you to locate the various shards of the Triforce of Courage. It only works in dungeons, for some odd reason.

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	Cucco Books–  It's a hot thing to read nowadays.  Collect them all, and trade with friends!

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	Din's Fire- A powerful fire spell that burns everything to a crisp within your immediate area. Certainly good for clearing out a room full of enemies, but might it have other uses too?

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	Enchanted Blue Suit: This stylish piece of clothing is enchanted to protect you, so enemies won't damage you as much when you wear it.

	Upgrade: Enchanted Red Suit
	Effect: Damage from enemies reduced.

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	Ghipoe Wand–  The wand can throw the same magic that the spirits throw at you.

	Upgrade: Book of Flamo
	Effect: Magic becomes flammable.
 
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	Heart- These are used to refill your life energy.

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	Heart Container- Collect these to increase your total amount of life energy.

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	Heart Piece- Four equal a heart container. They're found all over Hyrule, so be on the lookout for them.

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	Hookshot–  A rare item these days in Hyrule, the Hookshot is a spring loaded contraption that latches onto various gray items and pulls you to them. It can  also be used as a weapon against some enemies.

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	Hyrulian Shield–  The standard issue shield for all Hyrulian knights. It can block most projectiles.

	Upgrade: Scion Shield
	Effect: All blocked projectiles reflected back at enemy.

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	Magic Potion- These refill a portion of your magic meter and are more common than the Magic Mushroom-derived regular potions thanks to the fact that enemies sometimes drop them on death.

	Upgrade: Magic Potion (Jumbo Size)
	Effect: All lost magic replenished.

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	Map- Useful for finding your way  around Hyrule's many dungeons, the map also shows you the lairs of the boss and miniboss.

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	Merchant's Wallet- Merchants typically deal in large sums of money, so the Merchant's Wallet was a boon to men of commerce everywhere. It allows you to carry vast fortunes (up to 999 rupees), all in a little luxurious pouch. 

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	Mushroom–  Found in Moblin Forest. It is said that witches use them in potions.
	
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	Nayru's Love- Much as Din's Fire is named after the great goddess Din, so too was this spell  christened after the divine Nayru. It encases you  in an impenetrable shield, protecting you from all harm.

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	Ocarina–  The ocarina can be played to reveal different secrets.  It can also help you travel with a friendly bird if you know the right tune.

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	Potion–  A very useful item that witches sell at their potion shops.  You can refill your life and your magic at any given moment with this item.

	Upgrade: Potion (Extra Helping)
	Effect: Potion may be used twice instead of once.

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	Power Gloves–  These gloves somehow give you the power to move heavier things than you used to be able to.

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	Raft–  You can sail the seas safely with this bad boy.  One of a kind.

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	Rupee- These are the standard currency of Hyrule. Just like the money of our world,  they come in different denominations. Having a full wallet of them cannot be stressed enough.

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	Ruto’s Sword-  Ruto’s training sword. Link trains with Ruto with this sword all of the time, though so far he only knows the stabbing technique.
	
	Upgrade: White Sword 
	Effect: Increased sword power.
	
	Upgrade: Magical Sword 
	Effect: Increased sword power.

	Upgrade: Master Sword
	Effect: Increased sword power.

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	Scion Hammer–  This strong item can smash many things, including Darknut’s shields. Very handy.

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	Small Fairy- Though tiny, they are not unimportant, as they refill large chunks of your life meter.

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	Sorrow Boomerang–  This item can freeze your opponents in their tracks, which can give you an advantage. This is a really useful item for battles. 
		
	Upgrade: Magic Boomerang
	Effect: Increased Boomerang range.

	Upgrade: Fire Boomerang
	Effect: Boomerang has fire contrails.

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	Spirit Elixir- This stuff is so potent that it increases the maximum amount of magic you can have. Exceptionally rare.

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	Super Bomb- Essentially a more powerful version of the regular bomb, though it it also has a wider blast radius. Useful for those situations where  a regular bomb just won't cut it.

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	Triforce Fragment- A fragment of the Triforce of Courage. Your quest hinges on finding every  one of these.

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	Zora Flippers–  With the flippers, you're able to swim the depths of any water, just like a Zora can.


*~ENEMIES~* 


	Aero Wizzrobe- Like most Wizzrobes, they manifest strong magical powers. These can cast unblockable mini cyclones at you, which pick you up and  deposit you back at the beginning of the dungeon. 

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	Aquamentus- This horned water-loving dragon is a menace, as its signature triple fireball attack cannot be blocked by the Hyrulian Shield. Cutting off its horn is the only way to defeat it.

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	Armos- These armed statues come alive and attack their unsuspecting victims. Beware- some move faster than others.

	TIP- Never activate an Armos from the front, or it'll mow you down for sure.

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	Bat- Related to Keese  (which you'll read about later), Bats are more highly evolved than their brothers in the sense that they're better at dodging attacks and can take a much harder beating.

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	Blade Phantom- These spirits of pandemonium and distruction race around at extremely high speeds, pausing only to cast ghostly blades at the four compass points. 

	TIP- Close combat is a very bad idea with these, as is getting in the path of their phantasmagorical sword beams.

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	Blue Octorock- A cousin to the Red Octorock. Other than being a different color and a  little bit stronger, they're basically the same creature.

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	Bubble- Feared for the supposed bad luck they bring, Bubbles have no actual attack, rather, they disable your sword temporarily, which can be fatal in battle. 

	TIP- Nothing can harm a Bubble except the Fire Boomerang, and even then, it can only stun, not kill.

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	Bull Frog- What's so scary about a Bull Frog? Ordinarily nothing. But these aren't your run-of-the-mill amphibians, they're super sized, poisonous to the touch, and agile.

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	Darknut- Giving  no  quarter and asking for none, Darknuts are the Dark Army's soldier of choice  both  for their armor, which deflects all frontal assaults, and their fancy footwork. Lethal in large groups, even a single Darknut should be regarded with extreme care. 

	TIP 1- If you must engage them, aim your blows for their sides (but not their back; sneaking up on a Darknut rarely works) 

	TIP 2- Or better yet, use the Scion Hammer, which cracks their armor and gives you the advantage.

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	Darknut Captain- A  more experienced, much stronger Darknut, these didn't become captains of their regiment by slacking off. A key part of their strategy involves using their speed to their advantage, overwhelming their opponent with lightening-quick attacks. 

	TIP- Don't even bother with the Scion Hammer on these guys, they're just too fast. Instead use the Fire Boomerang to stun them while avoiding their sword beam attack.

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	Death's Head Asp- Their signature  skull-like camouflage is merely a ruse for predators. These have a mean bite and are more resilient than their relations, the Ropes. 

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	Deku Scrub- These weeds have an attack similar to Octorocks, though  they're not related to them. They  move much faster than Octorocks as well, making them difficult to hit.

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	Digdogger- Normally, Digdoggers  live in subterranean habitats and have nothing to do with those that live above ground. Every once and a while, though, something prompts them to come above ground. If that should happen  while you're around, don't bother attacking them. Instead, whip out your ocarina and play a tune; something about the sound causes them to split into many miniature Digdoggers known as "kids", which can then be destroyed with your sword, providing you can catch them.

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	Digdogger Kid- These are much smaller than the Digdogger they came from, but also much quicker. Thankfully, they don't regenerate like certain Zols or a Vire would.

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	Dodongo- Relics of a an age long past, these dinosaur-like lizards  are impervious to most attacks thanks to their thick, armor-plated hide. They are vulnerable to explosives, however, so  bombs are the way to go. That being said, you have two ways to go about getting rid of them: bombing their  tails, which allows you to strike them  with your sword, or placing bombs just in front of them, which they will then stupidly  eat (being indiscriminate about such things). The bomb will then detonate inside of them, causing massive internal damage, though even their organs are so hearty you'll need to do this more than once.

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	Dwarf Dragon- These true dragons are probably the most successful survival-wise. Unlike most dragons, they aren't cold-blooded, and have no reason to be confined to caves and warmer climes. Though they're only about man-high, their fire can still do some hefty damage. 

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	Elite Goriya- The Elite Goriya is a product of a more rigorous training regimen than an ordinary Goriya, which translates into them being able to take more punishment than a regular Goriya.

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	Eyeball Bats- They are drawn to places of dark magic like vultures to carrion. Woe betide the person who runs into them, for they do not like to be disturbed while glutting themselves on dark energy.

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	Gemini Darknut- One of the more experimental weapons of the Dark Army, Gemini Darknuts are a single soldier that has had a spell  cast on him so that, when death is immanent, they split into two blue darknuts instead of leaving this world. 

	TIP- Like a regular Darknut, its armor can be cracked by the Scion hammer, but it's almost too fast to get a hit in...

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	Ghini- They're invulnerable spirits from beyond the grave, and so are best just avoided. They can't be harmed by any means known.

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	Gibdo- Thanks to the fact it's wrapped in protective linens, these members of the foul undead can take a lot of damage before going down.

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	Gleeok- These may  look like dragons, but  they're actually more closely related to hydras. Like the hydra, the Gleeok can have many or few heads, but they can also shoot fireballs that incinerate any who cross their path, which your shield can't block. The heads of a Gleeok don't die  per se when  they're chopped off; rather, the spirit of each head lingers on to assist the main body in its  fight against its foe.

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	Gohma- A Gohma is a one-eyed arachnid of terror that spits fireballs (unblockable ones, at that) at its prey to partially cook it and aid in digestion. It doesn't even have to mess with webbing, thanks to its size. A hard exoskeleton protects a Gohma's body from  most weapons, but like all creatures it  has a weak spot: the eye. But those without a bow and arrow are out of luck; it's the only weapon with the penetrating power to  kill the Gohma.

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	Goriya- "Goriya" is actually the name of the tribe that these boomerang-wielders belong to. Since they have boomerangs, you'll want  to keep your distance and snipe them.

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	Horned Moblin- As if having one type of Moblin wasn't disagreeable enough, you  also have the horned  variety to deal with. They attack just like a regular Moblin, though. The only difference is in their capacity to take a little more damage.

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	Jynx- They look  just like a Bubble, so  most people can't tell the difference, and so the Jynx has acquired a reputation for ill fortune as well, and rightly so, since they can permanently  stop you from using your items. Your only hope then would be to find a Whisp, a spirit of good that is the exact polar opposite of the Jynx.

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	Keese- Keese aimlessly flutter about caves and other dim places. They're not much of a threat.

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	Lanmola- The insectoid Lanmolas are centipedes with an appetite for meat. They're vulnerable to the sword, but their long bodies can make it difficult to avoid them as they slither about their lair.

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	Leever Adult- The adult form  of Leevers. They attack differently from  the larva, preferring to stay above ground longer  in search of their prey. They can also take more damage than their young.

	TIP- You might want to try stunning these with the Sorrow boomerang if their movements prove too erratic to get a hit in.

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	Leever Larva- How does a mobile carnivorous plant sound? That's the Leever in a nutshell. Thankfully, these are the larval form,  which  pop up out of the ground briefly, using the vibrations emitted by their next meal to home in and strike. 

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	Like Like- All are loathsome gluttons capable of digesting anything that sits in their gut long enough. Be careful not to get swallowed whole, or you may loose your shield!

	TIP- Fortunately, the Scion Shield is so resistant to corrosion that even Like Like stomach acid won't affect it.

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	Lynel- Lynels have been extinct for an age or more. They used to be common around the Death Mountain region in the time of the Hero of Light and the Hero of Courage, and some ancient texts claim they were the guardians of the mountain side, having their own motivations and affairs independent of the struggles surrounding the Triforce. While it is highly unlikely you should encounter one, they did have a ranged fireball attack that the heroes learned to treat with respect.

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	Magic Stalfos- Magic Stalfos have the ability to shoot balls of fire at you, making their reach considerably longer than a normal Stalfos.

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	Manhandla (Female)- In the same genus as Leevers, Manhandlas normally feed on large insects, such as Patras which have been separated from their swarm. The female variety is quite big, with a large central flower and eight, count them, EIGHT mouths with serrated teeth, ideal for eating whatever comes its way. And that's the problem, really; Manhandlas are not picky eaters. As long as it's meat, they'll take it. A sword is largely ineffectual against a Manhandla's rubbery skin, but bombs sure do work. The only problem is, if you don't get all the heads in one go, they go into a killing frenzy.

	TIP- Normally you wouldn't want to waste them, but against such a fearsome adversary, a superbomb might be just the ticket to victory.

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	Manhandla (Male)- Much like the insects of our world, male Manhandla's are much smaller than the females. Their teeth are less developed, they have fewer mouths to worry about.....You'd think they'd be easy to deal with, but you'd be wrong. The males get just as vicious as the females when injured, so keep your guard up. 

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	Mini Zol- These tiny balls of goo  are the byproduct of a slain Zol. Though they move faster than Zols, they are still just as easy to eliminate. They might even be considered cute, if it weren't for the fact they're just as acidic as regular Zols. Some can replicate in the manner of Vire Bats.

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	Mirror Wizzrobe- Mirror Wizzrobes are the epitome of the entire bunch, being virtually invulnerable to attack. They can only be defeated with their own magic, which must be reflected back at them.

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	Moblin- They are ill-tempered, piggish, and have a penchant for breaking the law. In ages past, they joined Ganon in  his bid to take over the world, being the mainstays of his army. With Ganon being gone, though, they've applied their talents in archery and thuggery for another rising power, the great Wolfblin.

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	Moldorm- Moldorms are another one of those enemies that would normally be harmless if it weren't for an unfortunate fact- they're covered in a poison powder that damages on contact. While some may argue that this does not justify killing an innocent vegetarian insect, when it's either you or it, the choice seems clear.

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	Octorock on Kohka- Yes, Hyrulians have their own version of the "Cocaine plant", but that really isn't the point. The octorock, normally just very annoying in most cases, becomes much more powerful when fed the leaves of this plant. It gains the ability to shoot magic blasts rather than simple rocks, and it moves at a hellacious speed rather than it's usual awkward slither, giving two really excellent reasons why you should never give drugs to animals just for kicks and giggles.

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	Patra- Pack hunters by nature, Patras have an elected leader of the swarm, which resides in the center, and issues orders via subsonic communication to its comrades on how to attack their prey.  When battling a Patra, always defeat its swarm before going for the leader.

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	Peahat- Yes, they're pretty, and they don't want to eat you, kill you, or maim you. But the flying plant known as the Peahat has razor-sharp copter blades (which it uses to fly)  and an unfortunate habit of bumping into people as it hovers above the ground. It's best to just avoid them; they're only vulnerable to attack when resting, which isn't that often.

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	Pols Voice- Very rare and quite shy, Pols Voices' were called "Polias' Voice" in the most ancient times of Hyrule, because of a myth which says that every one of them is actually a piece of the voice of a very wicked man named Polias, who was struck mute by the gods for his sins. Whether or not it's true, the Pols Voice is highly susceptible to the arrow, so use it in the unlikely event you should find one.

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	Pyro Gleeok- These are positively ancient Gleeoks that belch raging jets of fire that generally consume everything in their path. The Scion shield is the only exception to this, so use it to curb the flame fest.

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	Pyro Wizzrobe- Another heavy fire user that casts rings of flames while teleporting around the room. Do not engage it at close range, unless you want to be cinders.

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	Red Octorock- This squishy adversary is an octopus that has evolved to be land-based and shoot hard projectiles, which it actually manufactures inside its own body, much like the Deku Scrub. Not much of a problem really, since they're one-hit kills.

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	Rhimask- Rhimasks hide behind a large conical metal mask which they use both for offense and defense.  No one knows how it eats with it on, or how it gets one in the first place. If cornered by a Rhimask, your one and only hope is to hit it with the hammer, which will shatter its face plate and allow you  to save yourself from being gored.

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	Rope- Much more aggressive than the snakes of our world, Ropes will  charge you in the blink of an eye, inflicting a nasty bite to boot.

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	Stalfos- As despicable as Moblins at times, the Stalfos doesn't take much to defeat.

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	Summoner Wizzrobe- This type of Wizzrobe can summon hordes of bats to its aid. It can't cast magic at you, though, making it considerably easier than the other types to defeat, provided you don't dally.

	TIP- While this should be obvious to most, you shouldn't worry about the summoned bats. Just focus on taking out the Wizzrobe.

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	Tektite- Found in places that are rocky, these hopping arachnids are adept at avoiding your blade.

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	Thanatos- Search in the Hyrulian Spirit Guide, and you find a very lengthy entry on it. While well documented, Thanatos' motivations are not clear. Is it a guide to the spirit world? A demon of the void? No one, not even the renowned paranormal expert Professor H. Tobin, knows for sure. Thanatos only appears to certain people, you see, and always at near-death experiences. Some who run across it even claim that Thanatos was the cause of their near-death. In his memoirs, the Hero of Light wrote that he saw something very like Thanatos out of the corner of his eye in the hideout of a thief called Blind, as Blind was disguised as a maiden. You may be wondering what you should do if you run afoul of this fellow. There really is nothing that you can do. Just be on the lookout for trouble, but don't waste your time trying to do battle with it. All sources agree, that as spirits go, Thanatos is untouchable.

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	Vire- They skip around and around,  all over the place like some demented pixie. The Vire reproduces by being injured, at which point it splits into two Vire Bats.

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	Vire Bat- If you don't kill these quick enough, they become another Vire.

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	Wall Master- A verifiable nuisance, Wall Masters don't do much damage at all, but if they catch you in their vice-like grip, it's back to the start of the dungeon for you. 

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	Withered Scrub- Essentially, they're just a Deku Scrub past its prime. Which means they're still just as mean, if a little weaker.

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	Wizzrobe Apprentice- A lesser version of the standard Wizzrobe, they share the ability to cast their master's spell,  but haven't quite gained the ability to stay in this dimension, so they phase in and out.

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	Wizzrobe Master- Mysterious entities from another dimension highly accomplished in the magical arts. They have the power to hurl magic blasts at what ever they choose and can ghost through most solid objects. Your Hyrulian shield can block their spells, but don't face them  head-on,  or you're in for a world of hurt.

	TIP 1- The slash technique really comes in handy with these, since they only fire if they're facing you yet you can attack them diagonally.

	TIP 2- You can hit a Wizzrobe Master while its passing through a normally solid object, but they can't hit you!

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	Zola- Zola's are merely deviant Zoras. They use hit and run  tactics, popping up at various points in the water, shooting a sphere of energy, then ducking back  down  to avoid any reprisals. Use the bow and arrow to take them out.

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	Zol- Slimy, oozy, disgusting; all are adjectives that could be used to describe the Zol. They can't take a whole lot of abuse, and are slow on  attacking, but don't perish in the traditional sense; instead, they split into two Mini Zols upon death.


*~ATLAS~*


AUTUMN TOWN

Autumn Town got its start as a vacation retreat for the rich and affluent of Citadel. Since people go where the money is, it wasn't long before it grew from a quiet getaway village into a bustling town with a more permanent populace. With it's purple waters and sunset-colored flora, it's not hard to imagine why Autumn Town's residents simply can't get enough of it. The unusual landscape coloration is caused by it being Fall all year long, surely the resultant influence of some powerful enchantment. Some places of note include Lorbi Graveyard and its Spirit Palace (neither of which is open to the general public anymore after several recent disappearances), the Rafting Shack (where you can ride Autumn Town's wine-tinted rapids for a small fee- highly reccommended!), and the Archery Hall, the premier place for getting in some target practice with your bow. One thing you may notice while gazing upon the stunning landscape is an island off in the distance. This is the famous Season Isle. Local folklore says that its strong magical influences are responsible for the Town's Autumnal bliss. The wealthy patriarchs of the town regularly sail there to make offerings to the Seasons for Autumn Town's continuing prosperity. Visitors to the island usually consist of nature buffs looking to get back in touch with their wild side, but it's nice just to gaze upon the Isle's green facade too.

CITADEL

The capital city of the Kingdom of Hyrule is a huge metropolis, with literally anything and everything you could imagine inside it. Markets, cafes, inns, museums, this city has it all and then some. In fact, it has so much that all the space inside its thick walls will soon be taken, and people are already scrambling to buy up the real-estate that's left; being in Citadel is like the New York of our world in that if you have it in you, it can set you for life. For the visitor, Citadel offers unparalleled sights, the most noticeable of them being Hyrule Castle. Tours of it are a bit pricy, but well worth it for all the history collected inside. You might also think about visiting the Temple of Light, the mysterious gateway to the Golden Land of old. Its hallowed halls come alive with the chanting of voices the moment a Hyrulian steps foot in it, a strange phenomenon no one has quite figured out yet.

DEATH MOUNTAIN

Unless you're a person of some importance, you aren't likely to get permission to climb this semi-active volcano. It's not that its too dangerous (the past kings of Hyrule have sealed the pass to it for that reason) but that it has in these modern times become a reservation of sorts for Subrosians. These strange beings love it there, being used to and in fact needing the warmth of its copious lava flows. It all started about 150 years ago, when they began immigrating from the twin kingdoms of Holodrum and Labrynna to Hyrule, and the king was only too happy to set aside some land for them. If you can ever get a royal dispensation to visit, you might want to check out the Subrosian Playground, known also as the Blazing Inferno. This blisteringly hot lava cavern is a sight to behold and a geologist's dream. Fire blasts continually shoot up from the lava, where the remains of fossilized monsters who strayed to close and fell in can be viewed. Since it is a high-traffic area for Subrosian children (and adults who act like children), you may find more than fossils if you look hard enough...

GOLDEN SWAMP

It's not just that Golden Swamp is a slimy mudhole- it's that it's a dangerous slimy mudhole. Incredibly, people still call these parts home, and you'll see a fair amount of people here. Crazy people, in search of the White Sword laid to rest in Frodo's Hide, also come by frequently. And all of them have braved the Fire Flower-infested swamp just to be turned away at the entrance to the Hide as unworthy. If you ever have a look at this gods-forsaken place, you should turn keen eyes on the waterfalls, which contain a secret or two. 

HAVASU CANYON

This region borders Cerbat Desert, the waste of the Kingdom. The canyon itself is actually quite breath-taking, in its own way. You will find an occasional tourist in these parts, taking in the sights, but only hermits and mystics dwell beyond in the desert. Even the canyon is no longer safe, with many suspecting the hideout of a smalltime group of thieves to be located somewhere in there. This isn't the place for the faint of heart, but if you come prepared, there are several places you can visit. The prime one is Cerbat Shrine, but if you don't think you can stomach the desert (few can), then there happens to be a lookout point at the headwaters of the mighty Satel river which flows through the canyon where you can dive in and cool off. Speaking of the river, many things come floating down it. If your eyes are sharp, you could just score big.

HYRULE FIELD

The crossroads of Hyrule show just how big the kingdom really is. If you need to get from point A to Point B, chances are that Hyrule Field will be involved somewhere along the way. Luckily, there are signs a plenty in the field, which can point you anywhere from Autumn Town to Palm Island. Though it looks pastorale, you should never travel unarmed here. Since it serves as a major artery for traffic, it's just too tempting of a target for robbers. And there have been robberies in this area, usually involving merchants who got too comfortable. There's plenty to keep the on-the go person busy here too, such as Lona Lona Ranch, where they breed horses, and Vola Cave, for the naturalist in you. Caves are all over the kingdom, but not so many concentrated in one place as in Hyrule Field. Some are privately owned, though, so you might have to pay a small fee to get in. If sailing is more your thing, you'll be pleased to know that Hyrule Field borders the ocean, where doubtless many treasures can be found, if only people would take the time to dive and look.

MOBLIN FOREST 

The lushness of Moblin Forest cannot be overstated. The second you enter the forest you're greeted with the heavenly scent of rioting plants and fresh, clear river water. Thanks to the preponderance of trees, Moblin forest is much cooler than neighboring Hyrule Field, and the residents of Treetop Village, Moblin Forest's most populated area, like it that way. "Treetop Village" is actually a bit of a misnomer- the village is really firmly rooted on the ground. The name comes from the style of the town's houses, which are all hollowed out trees. Some of these, such as the one the town's Mayor lives in, are left over from the first pioneering days of the town. The oldest and biggest tree in the woods, however, is a behemoth known as the Wondering Tree. This multi-storied giant is so large that whole rooms have been hollowed out inside it, and yet the tree still lives. If you want to see this natural wonder, or perhaps meditate inside it as the locals do, you'll need to get special permission from the Mayor, a man by the name of Wraith. Another attraction that many find pleasant is swimming in the natural spring waters of Moblin River, where as with many of Hyrule's waterways, many valuable things may be found. Going too far up the river is a stupendously bad idea. Moblin Forest still has Moblins, who have actually been more organized of late under a mysterious new leader, known far and wide as "The Great Wolfblin". No one knows much about him, as he stays in his great fortress beyond the Lost Woods, styled after himself as Fort Wolfblin. His effect on the local Moblin population has been felt, though, and they have stepped up their normally chaotic raids into more organized assaults, putting the future of Treetop Village into serious jeopardy.

MOUNT FROST

The mystical (and cold.....very cold) Mount Frost used to be the heart of the kingdom of the Scion, a tribe now long gone from the land. The only structure still standing as a reminder of their existence is Rorriow Temple, on Mount Frost's highest snowy peak. You should consider yourself lucky if you get through the pass to see any of Mount Frost at all, really, much less Rorriow Temple. The whole region is prone to land slides that leave the trail blocked to all but the most intrepid of explorers. Don't get the idea that the place is totally barren, however; just like Golden Swamp, you will still find some people who like living on the edge here. Besides Rorriow Temple (which you should not ever enter, since it is not only booby trapped but also an archaeological site) there really isn't much to do on the Mountain of Frost besides hunker down against the cold, unless you're making a tour of Hyrule's many caves. In that case, put on a jacket, and head over to the beautiful Frost Cave, where the walls sparkle like diamonds thanks to the thick ice coating them. By the way, if you should happen to see a raised platform with a wooden steak in front of it, it's customary to test your strength by giving the post a whack. Try it sometime.

PALM ISLAND

Palm Island probably won't remain secluded for much longer. It's far too beautiful. Your home has marvelous beaches and secluded coves. If it were part of the Kingdom, Hyrulians would be on its white sandy beaches in a heartbeat, soaking up some sun. The grand tour of the island is short, but meaningful. There's the Robin's strange house, with all its block-activated switches, who have been second family to you for as long as you can remember (though their daughter is pretty hot). There's Ruto's giant house, where you practice your sword fighting moves once a week (he still manages to beat you regularly, somehow.....), not to mention Lizzie's pad and boring old Mr. Talk-A-Lot and his garden (his "pride and joy", whatever that means). And then, there's your house. It has just two occupants- yourself, and your grumpy old gramps who threatens to paddle you all the time. There is also a mysterious cave on the island, but the path to it has an awful lot of brush, and you're not allowed in anyway.

WINDY PEAK

Of the three mountains in Hyrule, Windy Peak is the most viable commercially. Its climate is just right, being neither to hot nor too cold, and it isn't already claimed by anyone. It already has one popular attraction, the Windy Peak boomerang game, where you can test your mad 'rang skills on two difficulty settings for a low, low price (it's well worth it). Then there's Donfeo Cave, another in Hyrule's exhausting list of subterrainean habitats. If you have the time, you'll also want to pay a visit to Randy the Goron, who has this proposition for any visitor who's up to the challenge: make it through his cave of trials, and he'll give the Magic Sword (which is the best sword you're going get short of the Blade of Evil's Bane) as a prize! 


*~BUGS~*

This game is huge and went through many beta tests to ensure that it is bug free.  However, there may be bugs that I missed.  If so please post them in the help thread:

http://www.purezc.com/forums/index.php?showtopic=23632

But I must warn, if you use cheats on this game whatsoever, don’t post any bugs.  I can guarantee you that if you use cheats, you will run into game stopping bugs because of the way I designed the games.  Again, DO NOT USE CHEATS.


*~CREDITS~*


-=DIRECTOR AND PRODUCER=-

Shoelace aka MBWCHAMPION


-=DIALOG AND MANUAL CONSULTANT=-

Eurysilas (Enemy tips by Hypercrash)


-=TILES=-

Noel (Wolfie custom boss, horse tiles, etc.)
LinktheMaster (Castle tiles)
BH4 (Four Swords Pure Link, Swords, rays of light, various Pure Link tiles, etc.)
Radien (Improved newfirst leevers, LTTP Link tiles Full Remake, DoR Mts For Pure, etc.)
Nick (Dungeon Floor tiles)
Gashin (Minimentus, fish bait)
System Error (Mothula)
PrinceMSC (ML growing bush)
Exate (Misc Fire, Spinning Heart Container and Pieces)
Hermit Dude (PurePalette Tree Entrance)
Teilyr (BS Shores)
Warlock (King Dodongo)


-=TILESETS=-

Will Bill (Pure Tileset)
Mr. Z (Pure Tileset Update V2)
plith (Descendent tiles)
Freedom (Adventure Tileset)
Marcus (Orion's LTTP tileset V 2.4.1)


-=TESTERS=-

Elise
Dark Emperor
zmaster
Boycm12
Hero Link
Linkman90
skateboarder11
BH4
XdragonSB
Taku of Miso
Sephiroth
Jared
Littlelink91
Adem
Colossal

-=HERO OF DREAMS MERCH=-

I get some requests from donations and such time to time.  This is a free fan game, but I finally did make a donation area for my projects such as my videos, and future games:

http://www.mbwchampion.com/donate.html

But, if you want to just support my game.  I made sure T-shirts that I don’t make money on them, but it is just to spread the word about the game and also to just look cool as hell.  Here is a link to the shirts:

http://mbwchampion.spreadshirt.com
